Alles Im Fluss provides workflow technology to aid subdivision modelling.
At the core lie mechanisms to easily draw polygon strips and filling sections.
The tools provide you with control to refine the surface flow.
All functionality is provided by a context-sensitive brush
tool that operates on editable-polys
When active, click or click-drag to trigger the different tools depending on the active sub-object mode.
causes the last or loaded path being reapplied to the new stroke (paths can be stored and loaded).
is enabled, the end of the action provides you with an options dialog to change the outcome for your needs.
See the support
section how to generate the main toolbar (or bind the functions to keys, or other menus). In 3dsmax by default the 1,2,3,4,5 keys
are assigned to switch to the different sub-object modes directly.
||Hold these keys while performing actions, when not painting:
- CTRL: Activates selection mode, allows you to paint selections.
- SHIFT + CTRL: Changes size of brush
- SHIFT + ALT: Changes hardness of brush (affects tweak)
During a tweak or draw stroke:
- SHIFT: The stroke gets constrained to the major axis of the current coordinate system (paint straight lines or tweak along major axis).
The draw and tweak tool make use of the workplane, which is shown in left lower corner of your screen. The orientation is provided by the active reference coordinate system (RCS),
and the plane is chosen based on the angle towards the viewer. When you don't change the RCS nor view direction, you can cycle between other planes using
the constrain axis system of 3dsmax, which by default is mapped to the F5-F8 keys
. Once you change view or RCS too much, it will snap back to the plane that is facing the view the most.
The draw and tweak tool each memorize the RCS they were last used with.
Quickly move vertices independent of their selection state. The brush hardness will affect how softly the vertices are moved by the brush. You can use SHIFT to constrain movement along a major axis.
The activation of the refine mode allows you to use the current vertex selection as mask: only selected vertices within range will be affected by operations.
With the drawing tool you can paint polygon strips freely on the workplane, start from open edges (or selected faces for extrusion) and connect open edges. The brush size influences
the geometry for free strips and how many edges are picked up when extending open edges. Alternatively select the series of open edges manually (for example with CTRL). Extrusions
are triggered depending on view-angle towards the face group. An outline appears when you can extrude the face group.
When refine is active, feel free to use ALT + Middle Mouse
, Middle Mouse
and Mouse Wheel
to change view and inspect the shape
(be aware currently other ways to change view, such as zoom, pan, orbit mode via icons etc. will cause an abort).
Simply play with the values, though many of the interpolation-related values will only show an effect when the "Smooth" parameter is set greater than zero. Do not use undo while in refine, as it will abort the entire operation.
- Allow Edge Connection: If the end position of your edge stroke hits an open edge, you connect to it. Enabled by default to allow easy connections.
- Interpolate Open-ended: By default free strokes, or edge strokes that don't connect to other edges, aren't affected by the interpolator unless you enable it. (requires Smooth > 0.0)
- Interpolator: Three different interpolators are provided, each resulting in different path flow. (requires Smooth > 0.0)
- Smooth: Defines how much the interpolation should be used, 0.0 disables it, 1.0 means that the stroke path is purely based on the start and end orientation.
- Tangent start/end: Lower values result in more straight connections towards the start/end point, high values preserve the tangent longer. (requires Smooth > 0.0)
- Angle start/end: The default orientation snaps by 90° towards start/end points, by changing the values you can create alternative angles. (requires Smooth > 0.0)
- Open Offset: The endpoint of an open-ended path can be pushed or pulled towards the original viewpoint. (requires Smooth > 0.0)
- Stride: Allows you to change the spacing between points when interpolation is active. (requires Smooth > 0.0)
- Twist Angle: Set the rotation towards the end of the path.
- Start Angle: Only when making free strokes, you can also change the starting angle.
- Relax Iterations: Instead of using the path you paint directly, you can control how much smoothing should be applied to it.
- Relax Value: During relax each path point is blended this much towards the average of the previous/next point.
- Weld: A bit experimental, but you can weld the outer vertices of a strip with open-edges by the existing mesh. If outer is used, then only the outermost vertices of the strip are affected,
otherwise in-between vertices also get moved along.
- Range: Set to 0 to disable weld snapping, otherwise set the weld distance.
You can replay the final outcome of the last or loaded stroke from disk to new geometry. The orientation depends on the draw mode, it is relative to
workplane and drag direction (free stroke), starting edge and face (edge extend), or face group matrix and view direction (face extrusion).
Currently you cannot further refine replayed strokes. Be aware that "undo", "redo", "abort" have no influence on the "last" painted stroke, so make sure to save such paths to disk directly using the main settings menu
. However, it is safe to replay the same path a couple times. Replaying non-extrude with extrude paths and vice versa is currently not recommended.
Cap borders with this tool, which tries to fill mostly with quads. The flow of the surrounding surface is taken into account to generate smooth transitions. Grid cap works best with a regular grid or when provided 4 corners (vertices with more than 2 faces), otherwise it will try to derive four corners. Avoid concave outlines, as the result surface might intersect itself. When the algorithm fails, it will ask whether a default cap should be performed.
Interpolation is performed in the directions of the parametric rectangle (U and V). The final point is a blend between those.
- Interpolator: Three different interpolators are provided, each resulting in different path flow.
- Use Corner Tangents: Causes the tangent angle of corners to be preserved, otherwise the surrounding strip tangents are used for interpolation.
- Weight: By default the weight for the U/V blend is based on a distance-based heuristic.
By activating you can manually give more weight to U (-1) or V (1) or use the average of both (0).
- Tangent U in/out: Influence of the tangent on the surface in U direction. The checkbox let's you lock symmetric values.
- Tangent V in/out: same as above, but V direction.
- Pole U: Unless a perfect grid can be generated, a pole point is inserted (resulting in a triangle or rotated quad). With these coordinates you can influence where the pole should be positioned. From certain numbers onwards it will not make a difference anymore due to individual grid dimensions. -1 tries to center the point.
- Pole V: same as above, but V direction.
You can relax vertices within the clicked face selection and they will slide along the shape of the original surface.
- Value: How much the average should influence the vertex per relax iteration.
- Iterations: The number of relax iterations.
- Weight: Blend weight between the original point and the final relaxation.
- Smooth: Treat the original surface as curved surface based on vertex-normals. A low value will cause vertices to stick to the original triangles, higher values
can cause vertices to float or sink depending on surface angle.
When CTRL is pressed, you can paint selections.
The brush represents a 3d sphere around the hitpoint with the mesh, hence you can only select what is connected and within radius of the hitpoint (3dsmax's Window/Crossing option is respected).
- If the starting primitive (highlighted) is already selected, you erase selections, otherwise you add.
- Starting the drag outside the mesh will cause rectangle / circle / polygon selection depending on current max setting (not all of 3dsmax's modes are re-implemented).
- Clicking outside the mesh will deselect everything .
Some of the settings can be changed without using the refine
A very useful option is saving and loading drawn paths to/from files.
- Use Pressure: Wacom® compatible pressure sensitivity can be enabled for the brush hardness.
- Brush Size: Influences size of free strokes, or edges part of extend strokes when drawing, or influence for tweak, or selection paint brush.
- Brush Hardness: Affects tweak influence, see the tweak tool section for details.
- Mode:Set the draw tool mode to either create a new stroke, or replay a previous/loaded one.
- Load Replay: Load a path from disk ready for the next replay stroke.
- Save Replay: Save the last drawn path to disk for future replays.
- Stride, Angles, Relax...: See the draw refine options.
- Display: Allows you to display the unrelaxed path while drawing.
- Auto Smooth: Runs auto-smooth with the given angle on the new faces created by draw.
- Smooth Angle: Angle for auto-smooth.
- Weld Vertices: Weld vertices of drawn geometry with original mesh, see draw tool refine options.
- Face Selection: The new faces of the drawn strip geometry are by default added to the current face selection. You can also prevent any changes to the selection to happen, or set
the new geometry exclusively as face selection (Last Strip).
Collision allows you to paint on other objects. You can add selected nodes to the collision system, or clear all nodes. While added, it is crucial the topology is not changed (the mesh),
however, you can still move, rotate or scale the objects freely.
When active it affects both tweak
tool. When using the tweak tool, orthographic viewports are recommended for better results.
- Add Selected Nodes: The selected nodes are added to the collision system. Ideally only use objects that you treat as "frozen" and that are easily turned into triangle meshes.
- Clear Nodes: Empties the collision system.
- Collision Active: Activates the collision system for the draw and tweak tool.
- Collision Align: When drawing strips, it aligns the edges with the surface normal, edges are aligned with workplane.
- Coll. Offset: Change the distance to the surface hitpoint, increase for floating, decrease for sinking into the surface.
- Back Offset: Offset the ray start position, might want to play with this if you don't hit surfaces or wrong ones.
- Register: When you have purchased a license, you can enter your registration info here, which will remove the reminder popup screen with the next 3dsmax restart.
- Visit Website: Should bring you here.
- Uninstall: Deletes script icons and removes plugin from plugin.ini, then brings up the installation directory in the explorer, which is safe to delete after closing 3dsmax. Your path and registration file are preserved in plugcfg.
For those proficient in maxscript and who want to tune for their own workflow: A lot of the user-interaction logic is coded in maxscript, the files (.ms/.mcr) are provided in clear text and therefore you can create new macroscripts,
make changes to UI, control logic and so on.
An overview on all plugin commands is provided with the modding.txt
in the installation directory.
Be aware that you are completely on your own with making any changes here. While you can make such changes public on your own, respect the EULA and do not redistribute any other non-maxscript files, but refer to the original product.